29 Combining Resource-based learning (internet) and experiential learning with art to teach science subjects: We can set up useful and effective activities. Pupils get knowledge through experiencing artistic expressions as well as assigned topics from a field of science. Find a building that has different angles in its surface than 90° using internet. Show image, explain the angles. Look around your room/house/apartment/classroom. Find objects with similar angles. Show the object (or take a picture if it’s too big). Compare the two. Explain similarities and differences. What is this object used for? Are the degrees of the angle important? … 2.7.3 CREATIVE PROBLEM SOLVING PROBLEM SOLVING Problem can be described as an occurrence when our brain identifies specific circumstances as something that needs to be solved. Problem solving is a process: it is the act of defining a problem; determining its cause; identifying, prioritising, and selecting alternatives for a solution; implementing a solution. In the problem solving process, it is important to distinguish a problem itself aside from the symptoms. Source: https://asq.org/quality-resources/problem-solving After defining the problem, the brain enters the analysis stage of the problem solving. Problem has to be understood first, before it can be solved. In 1972 scientists Newell and Simon set some ground for understanding problemsolving. Their analysis of means-ends problem solving can represent general characterization of the structure of human cognition. Means-ends analysis seems to be the prime method of human, when exposed to problem solving (Anderson, 1993). Means-ends analysis is a process in the human brain, when a person acknowledges more or less complex problem, envisions the best possible solution or defines a goal, and after that creates a strategy on how to achieve the goal or resolve the problem. The Tower of Hanoi (Figure2) is actually a toy, but it has somewhat complex rules or restrictions and a clear goal. Humans tend to use means-ends analysis, when exposed to a task of Tower of Hanoi and it is a representative technique on showing how the brain works. When trying to achieve the goal of the game, following the instructions, sub-goals are set.